Being Virtual: Who You Really Are Online (Science Museum TechKnow Series)
Being Virtual: Who You Really Are Online (Science Museum TechKnow Series)
Being Virtual: Who You Really Are Online (Science Museum TechKnow Series)
Price: $13.96 FREE for Members
Type: eBook
Released: 2008
Publisher: Wiley
Page Count: 271
Format: pdf
Language: English
ISBN-10: 0470723629
ISBN-13: 9780470723623
User Rating: 5.0000 out of 5 Stars! (1 Votes)

Review

"Glossy and very personal view on virtual worlds and the people who inhabit them...highly enjoyable to read" PopularScience.co.uk

From the Inside Flap

TechKnow

Curious about technology? want to join the discussion on how it will affect our futures?

If so, this series will get you up to spped with the most thought-provoking issues of the day and leave you wanting more. Each book brings to life a particular area of technology and takes an informal, sometimes controversial but always challenging look at where we are now, where future developments will take us - and how they will affect us as individuals and as a society. Peppered with real-life stories from across the globe and interviews with those at the cutting edge, these books, will fuel your mind and get you thinking beyond the technology headlines!

www.danacentre.org.uk/techknow

The Dana is the Science Museum's purpose-built, adults-only venue for interactive events that explore how advances in contemporary science, technology, engineering and medicine impact on our culture and society.

Every week the Dana Centre hosts events which bring together experts from many disciplines, including art, history and sociology, as well as science and technology. Their viewpoints are contrasted with personal opinions to provide different and often controversial perspectives on issues that affect us all.

Sniff Code www.sniffcode.com (Somewhere out there) | 5 out of 5 Stars!
21/02/2009

Davey Winder's book manages to do something that most books on the same subject as his do not: He's very personal. Even confessional. The title of Chapter One -- Identity Crisis - sums up not just the theme of the book, but what seems to have been a driving theme in the life of Winder. Having gone from a killer career Sports manager, to a home-bound, wheelchair bound web junkie, Winder's makes the strongest case for the credibility of a digital selfhood. The best part is that he introduces the disabilities factor, which is usually only allowed a footnote in most digital reporting. In fact, I would strongly recommend this book to any organization that works with the disabilities community that has a lending library program. Aside from Winder's own accounts, there are other anecdotal stories in here of disabled persons reinventing themselves or simply recreating themselves, as is -- wheelchair and all -- in the virtual landscape. The back-story of each anecdote is poignant and well told. All of them extremely personal.

Not all of the stories of are from persons with disabilities. The others are from self-seeking souls looking for the right vehicle for self expression, which they find online.

The personal touch of the book is well balanced with an informing narrative that qualifies the book as a primer for Second Life and other Virtual World platforms. The cover of the book speaks to this element and, unfortunately, only this element. If I were to judge the book eggs that wanted to be found. In that sense, the book cover is the only liability.

I'm not sure what the mood is these days on Second Life. But Winder's presents the best argument so far that this is more than just mere novelty.

[...]

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